Stone Skipping Wiki

Structured Data

Game Database

Search every indexed entry across games and categories. Values remain in game data files; this page only renders what has been reviewed.

12 entries4 categories1 games

12 results

EntryCategoryRarityAttributes
Candy Land

A named biome in the four-world map.

River Zones & Biomes——
Controls

Keyboard controls for movement, jumping, and interaction.

Progression Systems—
Movement/W / A / S / DJump/SpacebarInteract/E
Levels

A simplified view of power and the cap used by rebirth.

Progression Systems——
Pet Eggs

Hub-area eggs that hatch into pets with Skill multipliers.

Pets & Eggs—
Total advertised/24Boost type/MultiplierHatch method/RandomCurrency/WinsRarity scaling/Higher rarity = stronger multiplier
Rebirth

A soft reset that raises the level cap and adds a permanent Skill multiplier.

Progression Systems——
River Zones

Milestone regions across the river.

River Zones & Biomes——
Skill

The main stat that governs stone travel distance.

Progression Systems——
Stone Types

Wins-purchased throwing objects with additive Skill boosts.

Stone Types—
Total advertised/21Boost type/AdditiveCurrency/WinsEarly game priority/High
Sunny Shores

A named biome in the four-world map.

River Zones & Biomes——
Trails

Cosmetic trails that add a Wins multiplier.

Progression Systems—
Options/10Robux only/2Best known multiplier/x3.0Lowest Wins cost/10,000 WinsHighest Wins cost/30,000,000,000,000,000,000 WinsMultiplier range/x1.2 to x3.0
Wins

The main currency for stone types and pet eggs.

Progression Systems——
Worlds

New maps reached by clearing the final river zone of the current world.

Progression Systems—
Worlds/4Biomes/29