Structured Data
Game Database
Search every indexed entry across games and categories. Values remain in game data files; this page only renders what has been reviewed.
12 results
| Entry | Category | Rarity | Attributes |
|---|---|---|---|
| Candy Land A named biome in the four-world map. | River Zones & Biomes | — | — |
| Controls Keyboard controls for movement, jumping, and interaction. | Progression Systems | — | Movement/W / A / S / DJump/SpacebarInteract/E |
| Levels A simplified view of power and the cap used by rebirth. | Progression Systems | — | — |
| Pet Eggs Hub-area eggs that hatch into pets with Skill multipliers. | Pets & Eggs | — | Total advertised/24Boost type/MultiplierHatch method/RandomCurrency/WinsRarity scaling/Higher rarity = stronger multiplier |
| Rebirth A soft reset that raises the level cap and adds a permanent Skill multiplier. | Progression Systems | — | — |
| River Zones Milestone regions across the river. | River Zones & Biomes | — | — |
| Skill The main stat that governs stone travel distance. | Progression Systems | — | — |
| Stone Types Wins-purchased throwing objects with additive Skill boosts. | Stone Types | — | Total advertised/21Boost type/AdditiveCurrency/WinsEarly game priority/High |
| Sunny Shores A named biome in the four-world map. | River Zones & Biomes | — | — |
| Trails Cosmetic trails that add a Wins multiplier. | Progression Systems | — | Options/10Robux only/2Best known multiplier/x3.0Lowest Wins cost/10,000 WinsHighest Wins cost/30,000,000,000,000,000,000 WinsMultiplier range/x1.2 to x3.0 |
| Wins The main currency for stone types and pet eggs. | Progression Systems | — | — |
| Worlds New maps reached by clearing the final river zone of the current world. | Progression Systems | — | Worlds/4Biomes/29 |